Wizard Das Kartenspiel Klassiker, trick taking card game

Wizard Das Kartenspiel Klassiker Card Game - Trick Taking Fun With Prediction Mechanics

Published on 09/10/2026 at 07:16 | Editorial responsibility: Rafael Müller, Editor-in-Chief AD HOC NEWS

Wizard Das Kartenspiel Klassiker is a 60 card trick taking game where players must predict exactly how many tricks they will win in each round. For families and game nights, the mix of wizard and jester cards adds tactical twists to the classic prediction scoring.

Fotorealistische Ansicht von Kartenspiel beim Spieleabend in realer Umgebung, neutral
Fotorealistische Aufnahme von Kartenspiel beim Spieleabend zum Thema Wizard, natuerliches Licht, sachlich dargestellt, Illustration mit AI erstellt.

Wizard Das Kartenspiel Klassiker is a compact trick taking card game built around one key idea: players must declare exactly how many tricks they will win in a round and then try to hit that number. The deck mixes colored number cards with special wizard and jester cards, creating swingy moments as predictions rise and fall with every trick.

How The Wizard Card Game Plays

At the heart of Wizard Das Kartenspiel Klassiker is a 60 card deck with four suits in the colors red, yellow, green, and blue, each numbered 1 through 13, plus four wizard cards and four jester cards. These special cards sit above and below the numeric suits, with wizards beating every other card and jesters often losing tricks unless only jesters are played.

The game supports 3 to 6 players, with an age recommendation of 10 years and older. A full game plays out over multiple rounds, increasing the number of cards dealt each time. In the first round each player receives one card, in the second round two cards, in the third round three cards, and so on, until all 60 cards have been used in a final round without a face up trump card.

Before each round begins, players must predict how many tricks they will win with the hand they are dealt. Once all predictions are made, the lead player plays a card to start the first trick, and all other players must follow suit if possible. Wizards can be played at any time and always win the trick, while trump cards of the face up trump suit outrank non trump cards, and jesters count as the lowest cards unless the entire trick consists of jesters.

Scoring And Strategy In Wizard

Scoring in Wizard Das Kartenspiel Klassiker is tied directly to how accurately players predict their tricks. A player who wins exactly as many tricks as declared receives a 20 point bonus plus 10 points for each trick they correctly predicted. If the final number of tricks is either above or below the declaration, the player loses 10 points for each trick difference instead of gaining points.

The combination of wizard and jester cards gives players more control over whether they take a trick or intentionally lose it. Wizards are the highest cards and can secure a needed trick even when played off suit, while jesters can avoid tricks in tight situations. This interaction means that predicting the exact number of tricks becomes a tactical puzzle rather than a simple guess based only on card strength.

The game runs for a fixed number of rounds depending on player count. With 3 players the game lasts 20 rounds, with 4 players 15 rounds, with 5 players 12 rounds, and with 6 players 10 rounds. In each round the number of cards dealt per player increases, which changes the depth of planning needed. Early rounds with few cards are volatile, while later rounds give more information but also make hitting the declared number of tricks more challenging.

Direct from the Manufacturer

Wizard Das Kartenspiel Klassiker Product Details

Schmidt Spiele lists Wizard Das Kartenspiel Klassiker as a family friendly trick taking card game with prediction scoring and special wizard and jester cards.

Components, Play Time, And Table Presence

Wizard Das Kartenspiel Klassiker comes as a small box card game that typically includes the 60 card deck, a scorepad, and basic rules for setup and play. The box size is comparable to standard card game packaging and is easy to store or carry to a game night. The artwork focuses on clear suit colors and fantasy themed wizard and jester illustrations, which help distinguish cards quickly during play without overwhelming the table with visual noise.

A typical session of Wizard Das Kartenspiel Klassiker runs around 45 to 60 minutes for a full game with 4 players, depending on how quickly players make their predictions and resolve tricks. Shorter sessions are possible by playing fewer rounds or stopping after a set time, but the full rules are designed to use the structured round count tied to player number.

The game plays best with 4 to 5 players, where the balance between card distribution, trump impact, and prediction difficulty hits a sweet spot. With 3 players the number of rounds increases and each trick can swing scores sharply, while with 6 players the deck is spread thinner, making it harder to be certain about the distribution of wizard and jester cards across hands.

Comparison With Other Trick Taking Games

Compared with standard trick taking games such as traditional whist or simple point scoring card games, Wizard Das Kartenspiel Klassiker adds prediction scoring and special cards to create more tension. The presence of four wizard cards and four jester cards means that high or low tricks can be controlled more precisely than in systems where only card rank matters.

Another well known card game in the same design space is Rage, which also uses variable trump and changing scoring rules across rounds. Rage tends to emphasize penalty points and changing trump conditions, while Wizard focuses more directly on prediction accuracy and uses fixed wizard and jester roles to shape tricks. Both games share the idea of increasing card count per round, but Wizard uses a fixed 60 card deck and specific round counts based on player number, which offers a defined arc from quick early hands to complex later rounds.

As a family focused card game, Wizard Das Kartenspiel Klassiker has a recommended minimum age of 10 years, reflecting the need to understand odds, suit following rules, and scoring impacts of over or under predicting tricks. This threshold is slightly higher than simple matching or shedding games, but comparable to many modern family strategy card games that require planning beyond a single turn.

Placement And Use Case For US Game Nights

For US players who enjoy trick taking games such as Hearts, Spades, or Euchre, Wizard Das Kartenspiel Klassiker offers a more structured prediction system while maintaining familiar card play. Its 3 to 6 player range fits family tables and casual game nights, and the compact deck and scorepad format makes it easy to bring along as a secondary game.

The fixed scoring bonuses and penalties reward careful evaluation of each hand, making the game particularly suitable for players who like calculating odds and adjusting risk. Younger players can learn the basics of following suit, recognizing trump, and using wizard and jester cards, while more experienced players will focus on predicting exactly the right number of tricks across many rounds.

Key Facts At A Glance

  • Product: Wizard Das Kartenspiel Klassiker, 60 card deck
  • Manufacturer: Schmidt Spiele GmbH
  • Category: Trick taking card game
  • Player count: 3 to 6 players
  • Recommended age: 10 years and older
  • Cards included: 60 cards with four suits, four wizard cards, four jester cards
  • Target audience: Families and card game groups who enjoy prediction based trick taking games

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